					





   						  Summer Isle
						  by SLO_Fila


So one day, not very long ago i was browsing the mtm2.com track list for 2007 and i see
"corky's island" by levi. The minute i saw it i felt the need to do an island track and
here is the end result.
This is one of the most worked track i ever did. I manually did all the terrain
(well 1/4 is under water, hehe) and for the most part i actually paid attention to models
alligning themselves, including their collision boxes.

It is a very un-Fila track this. It has wide, open roads and there are only a few turns
that may pose some problems. Due to the small number limit on the objects most of the
trees are set to non-collide except those that interfere (more or less) with the racing line.
So stay clear of those trees. The rocks have proper collision boxes, as well as the big ship
and the houses at the beginning. Planes and huts do not have any collision boxes so do not
be surprised if you find yourself hitting air.

Some cows, horses and two helicopters (at the beginning) have been set to "normal" so if you
want to see all the models be sure to select "normal" from the graphics option.


NOTE: Some people experienced darkness (or darker than normal or the objects have all 4 sides 
in the shade) on this track. This is either a video card problem
or my track is conflicting with something else because not everybody witnessed this during
beta testing. I tried my best to fix this but the only 100% solution was taking out the 
shadows and it makes the track seem without character.

Creative Consultants (or victimised beta testers):

SLO_COPE
Phineus
Malibu350
ShadowPrincess
SLO_Scatter
SLO_BRO_USA
NIR_Cr@$hC@rt


Credits:

To all the people i took models from and especially to:

Winterkill
Phineus
Malibu350
Emcee
Oops
and dead last (but not least)
SLO_Cope



Visit mtm2.com for your MTM needs.
Visit rengamesonline.com for your MTM online playing needs (this is the new ZONE)
Visit vales.com/mtm2




SLO_Fila